Great--with a few problems though...
First of all, I want to say that this game is great! I love the art, music, style, and difficulty. It's really original, and definitely feels like a combo of Pico Blast and Castle Crashing the Beard. It has all the components of a game--a good health meter and damage system, life-restoring items, special attacks, enemies, bosses, and mini-games. But there are a few things that need to be taken care of...
The biggest problem is the difficulty with the final boss. No, he's not insanely difficult, but before you fight him, you expect Johnny and Stamper to be the final boss, and you waste all of your bombs and life. Even if you've played the game over and over, it's hard to defeat Johnny and Stamper without taking massive damage. Hypothetically, if you manage to beat them without massive damage-taking, Waldorf's laser and Karate chops will destroy you completely if you get hit once or twice, especially if you're using Dan Paladin. I'm sure this could be fixed by either making it so that you get some kind of health restoration before the final battle, or weakening his Karate chop slightly.
As for the second problem, it's the accuracy of the bombs. You need to be EXACTLY lined up with your enemy to even hit them, and it's really annoying when it seems like you've lined up with the enemy and you're only a fraction off, and the bomb completely misses. There's no blast radius or anything. I don't know how this could be changed.
My final complaint is the lack of leveling up and power-ups. In CCTB and Pico Blast, a huge component of the games were powering up. In CCTB, you could level up and ultimately make your magic (which is equivalent to bombs) stronger, as well as your sword whacks more powerful. In Pico blast, you could get more powerful bullets, triple bullets and so-on. This component is completely missing from this game, unless you count the differences in stats between players--but that's just lame, what sense does it make to call a slow character with powerful hits 'powered-up' as opposed to a speedy but weaker character? I think you should implement some sort of power-up system, even if it's just bigger bombs for a minute, or more powerful hits for 30 seconds.
Awesome game, art, and style. :D